Guide
Gravity, Jump Power and Walk Speed: The Arceus Hub Sliders Explained
The three hub sliders, what each one really changes in the physics of your character, and the values players actually use.

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The hub's three sliders are the first thing every new user touches and the last thing most ever think about properly. They deserve a guide: small numbers here rewrite how your character inhabits every game. If the tool is not installed yet, it waits on the Arceus X Neo download page.
Walk speed
The most immediately satisfying slider and the most visible to other players. Modest increases feel like better shoes; extreme values turn control to soap and announce themselves to the whole server. Learn the game's default first, then step up in small increments you can still steer.
Jump power
Jump power changes obstacle courses, platforming and escape routes. The craft is matching power to the game's design: too much skips the fun along with the difficulty, and landing control suffers because standard jumps are timed for standard heights.
Gravity
The subtlest and most interesting of the three. Lower gravity stretches hang time and softens falls, turning platforming into floating and combat into ballet; higher gravity makes everything urgent and grounded. Because gravity interacts with jump power, change one at a time and feel each before combining them. Small slider steps teach you more about Arceus X Neo than any extreme setting.
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Quick Answers
What are the default slider values?
The defaults mirror the standard character physics of the base game; resetting returns you there exactly.
Can other players see my slider changes?
They see the results: how fast you move and how high you jump. Subtle values blend in; extreme ones do not.
Do sliders work in every game?
They work in most experiences; some games enforce their own character physics and will override or resist them.